![]() ![]() Deploy three Scouts from this new camp then end phase.įor Turn 2, take one of your Scouts in the new camp and head towards the enemy camp to the north. Kill the defender and crouch behind the sandbags. Go north to take the camp after locating the tank. The grass here has an Engineer hiding in it, and just slightly south of that is the first of six tanks. ![]() The path here splits into two and you'll have to follow the north one. As for squad deployment, put in Raz and Kai as usual for CP purposes and a Scout in the lower-middle right slot and also the upper-left slot.įor Turn 1, take the Scout on the lower right and head southeast. There are 6 real tanks in total and you'll have to get really close to each one to actually spot them because of the poor visibility. The first involves finding the real tanks among the many fake ones. Next up is the Mess Hall where Claude can sometimes chat with other members of Squad E to unlock new orders for purchase at a certain amount of experience points. New items are made available for development as you progress through the main storyline, so there isn't much special requirements to unlock them. ![]() The R&D Facility is where spend funds to develop new gear for your squad members and vehicles. Apart from becoming stronger, each class also unlock battle potentials as well as orders for Claude when they level up. When a class gains a level, all the soldiers belonging to that class will also level up. This is done by assigning a certain amount of experience points to a class so they get stronger. The Training Field is where your units level up. First is the Command Room where you can freely switch active members within your squad roster, and also change the equipment of your soldiers and vehicles. You will gain access to headquarters from this chapter onward too, where different facilities are available for you to spruce up Squad E. ![]()
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